Posts created by plat1098

What a difficult and very strange game this is. I don't know whether to scream or play it. The villainous skeletons are popping up all the time, you have to refresh your memory what the heck the tasks are, and perpetually, you need mana from somewhere to keep going--if you remember. Oh did I mention, this describes level 3.

I think you need a very patient and particular mindset to persevere with this one. Otherwise, I'm highly grateful there's a demo with no strings attached.

(still don't know whether to buy it).
 posted in Viking Brothers 3 Collector's Edition on Jan 15, 18 6:20 PM
My time was gold at 3:59 but not the best so if someone has better tips, by all means.

Pretty straightforward: I used two workers and speed bonus only. Upgrade the camp at the earliest chance. Just collect everything from all the structures and collect as much mana as you can in advance without making your gold dip below 10 units. Have 7 mana ready for the purple sphere and light bridge and then go right for the gold and other things in that little area. If you can time it so that you activate the speed bonus at the very end when the guy has to go for the yellow light, all the better.
 posted in Viking Brothers 3 Collector's Edition on Jan 15, 18 2:20 PM
I'd like to know also. Played this multiple times and the one YouTube vid on this shows only one star. My best time so far: 6:49. Some things I tried so far: not upgrading camp until after first bridge, using fast resources one time to get the food for the sword, upgrading to three and using speed bonus other times. There's too many additional things to do--you have to know in advance how much more you need. That's not really fun in my opinion, it gets to be a drag in this and other levels. If I improve my time to gold, I'll post how I did it, unless someone else came across it first.
 posted in Viking Brothers 3 Collector's Edition on Jan 13, 18 4:16 AM
I used the third dude bonus only. For this level, know in advance you'll need food and wood built up so the third worker is a major help for the berry bushes and emptying the wood chest continuously. Upgrade farm immediately and you can let the food build up a little before picking up, in favor of clearing paths and accessing stone/gold.

Just clear the paths quickly and when you cross the bridge, navigate at once to the two stone shacks. You will need all resources from those and the gold so keep sending workers there until all 3 are depleted, also the wood barn at top right. Upgrade crystals and use the workers to get the berries and wood all the time. Then build the circular platform or whatever that is.

Time: 4:47
 posted in Viking Brothers 3 Collector's Edition on Jan 8, 18 11:53 AM
1. Collect all materials in front of main camp and upgrade to two.
2. Clear paths right and left, including emptying chests, build farm and upgrade.
3. Go up the steps on right, build gold mine first, then quarry, then proceed left and build sawmill. Collect mana from station, if you have 9 mana, get the one you need from the chest top right. Don't waste time and gold over-collecting.
4. Collect next 5 mana, proceed thru middle path. Doing this last works out.

With this and other levels, it became very clear to monitor your resource level constantly and not waste any time whatsoever collecting resources unnecessarily. For example, to speak to the goddess, if you already have 10 foods, don't collect any more, focus on getting wood or stone only. I used the speed bonus constantly.

Edit: You notice that resources accumulate if they're not picked up right away? This helps when it's not worth it to pick up just one of something but more like three or more, provided the worker can carry it off. I had 10 units sitting there, the worker will only pick up a portion of that. Better to let it build up sometimes before sending a worker out to get it.

Time: 3:56
I played one whole level and backed out umpty times until I could check that the original developer, Paprikari, was still involved. Apparently so but how much? I own two "real" Mortimer Becketts, this is a very pale derivative thereof. Slick, a bit fatuous and way chatty, though the bits-assembly is still there, and a flavor of the old challenges with the puzzles. But something is missing, must be the heart and soul gone into the older and better ones.
 posted in Viking Brothers 3 Collector's Edition on Dec 31, 17 10:34 AM
I was looking thru my Games Manager and discovered this in the "Games You'll Love" section--whoa, talk about hidden. So I got it sight unseen and it's cuter than ever off the bat. I like that resources accumulate if not picked up right away. Gotta add my 2 cents to others: enough already with the chitchat! Haven't gotten too far yet, but for those who played VB2--let's hope not another bug like with the impossible level 36!

Like what I see, maybe too early for Viking Bros. 4 but hey!
 posted in Roads of Rome: New Generation 2 on Nov 2, 17 4:01 PM
As was stated, the little orange square icon at the top, looks like a little fire-crown, is the only way to do it. I've come across only two instances in the game where the outcome was better after demolition but of course, choices and decisions are unlimited. Reminder also to activate your speed/hammer bonuses manually at the top. The workers don't come and throw them into the air any more.
 posted in Roads of Rome: New Generation 2 on Nov 2, 17 3:52 PM
This game was actually released, what, 8 or more months ago. It's built on the same premise as NG, there's more, much more in the way of decision making, and making each second count. Hard mode is unreal, you almost have to practice-run in normal mode, but there's untimed also. Secrets, yep. Valeria is a gracious nod to a female player but the workers are the same. Graphics are delicious.

Did not think NG could be improved upon but I was mistaken. This is good.

Edit: Not to give away too much, but if you build bonus shacks for speed/extra resource, please try to remember to activate them in the bar at the top! They won't activate automatically. Also, there will be times you have to demolish a building. Click the little fire icon, also at the top, only way to do it.
 posted in Rescue Team 6 on Sep 24, 17 8:28 PM
I tried to beat this level without having purchased any bonuses at the STORE. Nope. Anyway, since I had all the coins, I caved and bought everything, including the Turbo mode. After that, I got it my first try.

After freeing the workers, make a bee-line as direct as possible to the houses at the bottom to try to minimize the wood catching fire. Six woods on fire at the bottom and four or five to the right. Also, basic, but rescue the ones on the right side first, farthest from the heli, starting with the firefighter, then worker, then fireman, etc.

Multi-click: 4:03
 posted in Rescue Team 7 Collector's Edition on Sep 22, 17 9:57 AM
What julesyhedgehog said works, at least it should. If not, try backing up to like level 3 or 2 and move from there, then see if the rest unlock. I had to do that myself one time at level 18 or something. It's a glitch, for sure.
 posted in Rescue Team 7 on Sep 21, 17 5:46 AM
Switch on the first transformer from the main camp and discover the orange outpost at bottom of screen. The first generator will be there so collect gas cans first. Remove the obstruction to the second transformer nearby and the second outpost be revealed on left side, along with the second generator.
 posted in Rescue Team 7 on Sep 17, 17 9:08 AM
I had to play this a few times because the meteors were triggered at different times. Clear wood piles immediately, otherwise they will catch fire again, wasting $.

Got the worker to clear the paths across the first bridge with the second worker picking up resources behind him. Kept going to the two houses which were then built at once, simultaneously buying food drop at the heli pad. Upgraded one house and set a $ bonus. Bought two more foods. Cleared all the wood around the camp and picked up some animals. THEN cleared to dynamite and used it. The meteor is triggered at any time at this point, nothing you can do about it except clear all wood piles around camp in anticipation of it.

Other strategies: Started clearing large boulders before putting out fires around second bridge Only built one house across second bridge and left other two slots empty. Used third $ bonus when third house was built. Last task: put out fire at top of screen by empty building slot.

Multi-click time: 4:51/no store-purchased bonuses.
 posted in Rescue Team 7 on Sep 15, 17 1:42 PM
Every time it gets dark, let the plane land twice, and shut the generator off as soon as the second plane lands. Don't worry about gas, unless you forget to shut off the generator altogether. If you let the plane make two pickups each dark period, you'll have no problems with leftover people/no gas.
 posted in Viking Brothers 2 on Sep 11, 17 12:34 PM
Yep, it seems we're out of luck if we want a perfectly running game like what we paid for. That's the point; it wouldn't have come up in the demo, because, derp, it's all the way at level 36! Warning to others who haven't purchased yet: Ask yourself if you want a game with one compromised level. Anybody try sending an email to the development group, who, might I add, is a highly well known and respected one?
 posted in Moai V: New Generation Collector's Edition on Aug 23, 17 9:39 AM
Some of the goals and obstacles are kind of baffling. It pays off if you've played others in the series. I'll keep trying the demo, maybe I'll connect a little more. By the way, what a big logo you have Big Fish! lol.
 posted in Next Stop on Aug 4, 17 2:04 PM
Hmm, there are a couple of levels that have goale like that but there are always dead trees, like sticks poking out of the ground and/or a sawmill. Getting 25 trees means 25 units of wood net--it has always been doable one way or another.
I demoed this in Casual Mode to check out the game better--it's very easy in the first block of levels. Along with the other experienced timed-strategy players in this thread, I just can't connect to this series. It's cute, it has funny little quirks and...that's it. Each level is a variation of the same theme, with not nearly enough variety to keep it fresh for me. I guess it's my mindset, I'm spoiled from the Roads of Rome, Rescue Team, Northern Tale and Gardens, Inc. series. Blame it on them.
 posted in 12 Labours of Hercules VII: Fleecing the Fleece on Aug 2, 17 11:07 AM
OK, I demoed this in Casual Mode, there are also Relaxed and Expert. This gave me the opportunity to study the aspects of the game a little better, cuz if you're experienced with timed-strategy games, casual mode will be extremely easy in the earlier levels.

It's going to be reassuringly familiar to those who've enjoyed the previous 12s--the basic resources and their values are the same. The same funny quirks are there, ie: door slamming when a worker goes back into the tent, amusing achievements, things like that. The background music is intriguingly new-age-y considering the theme, but then there's enough creative license to where this is pure fantasy and the graphics display it nicely.

Sigh, still can't connect to this series even though it's really cute and challenging enough in expert mode. Maybe it's cuz I'm more of a Roads of Rome/Rescue Team kinda gal. Cute as always, though.
 posted in Next Stop 2 on Jul 31, 17 6:17 PM
Well maybe it's been figured out after two months but if anyone else needs a tip or two, here:

Building order: Camp upgrade, clear to lumberyard on LEFT and build. Clear to Post Office. Build train depot. Upgrade lumberyard. Upgrade camp to 3. Upgrade lumberyard to level 3. Build lumber camp to sell wood. Build quarry and upgrade to level 2 only. Upgrade camp to four workers.

I did not build the stone store, but hover your mouse over the structures to make sure you've got the right ones. I was diligent about picking up the mail packages and multi-tasking, ie: pick up mail then go to lumberyard and pick up wood. Save the rail repair for sort of middle to last as this delays the train and allows your workers to do more between train stops. If you fall short of wood, chop some trees by the worker office to tide you over.

My time bonus score was 35.
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