Suggestions for the developers

 

Re:Suggestions for the developers

[Post New]by Susanna502 on Feb 25, 18 7:17 PM
Regarding the airship issue. I would like to submit this possible solution.

Each time the airship arrives you are given a choice of one of three airships based on number of total items packed: A 30 - 100, B 101 - 250, C 251 - 350. If you need 328 and choose C you may only get 251, but the next time you can choose B and be sure to get enough. If you choose C and get 300 you can choose A next time and get at least 30. There are different ways to achieve a particular total, but if you only need 50 you won't have to send a ship with 350.

I don't know about the programming, but it seems that any solution will require ingenuity from the programmers. There have been so many posts about this I'm sure many players would be very grateful for a fix.

 
Annelliegram
Shark
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10,615 Posts

Re:Suggestions for the developers

[Post New]by Annelliegram on Feb 27, 18 9:20 AM
Regarding the airship issue (and I hope this has not been already suggested, as I did not read through the entire thread).....

Set up the Airship area like the "negotiating area with kiddos." .... the crates to be packed could be made smaller in size to allow display of all 6 items that can be packed. Then put an up/down arrow next to each item to allow players to select how many of each item they want to pack.....as they select the items, the number of wheels would go up by 3 per each item selected until the total number of wheels they need/want for the DQ or Trina is reached.

This resolves many problems:
1. Players no longer get asked to pack items they have the least of
2. Players can balance their airship inventory
3. There are no lost/wasted Wheels
4. The size of the airship sending no longer increases with Levels, so it no longer punishes those players on higher levels who only have DQs and Trina left to work on
5. It should be relatively easy to program because it would be similar to programming already created

 
sandy510
Parrotfish
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479 Posts

Re:Suggestions for the developers

[Post New]by sandy510 on Mar 1, 18 7:18 AM
Options?!
There are a lot of people playing this game, and we all want different things but reward over cost is well, still unbalanced.

I would love to see more use of the high end crafting items, instead of you taking away why we do something.

I like quick goals over long term goals, so maybe a weekly goal of collecting something that we don't know what it is or what it will do until a later update make it mysterious, I would love to see the forum light up with possible solutions, or ideas of what it could be or better yet where will it fit in.

Stop making the airship so much a pill, mix it up, put a coin slot on it then, or let me craft something other than the castle area! Something different!

Can I do it? yes, I can, do I want to do it? No, I don't. So please put a change up on the airship.

 
mumma_1
Clownfish
Clownfish
538 Posts

Re:Suggestions for the developers

[Post New]by mumma_1 on Mar 1, 18 7:48 AM
How about a 'Feel Good Friday' (or the likes) where we get to 'Accept or Decline' (at GMT rollover) the option of getting 3 Airship items from each HOS instead of the 50 Gold coins per scene...still getting the inventory items and odd stamp/food etc...

 

Re:Suggestions for the developers

[Post New]by debot12345 on Mar 2, 18 5:16 AM
Thought? What about the dice game? I know earlier in the game I was able to roll for items (achievement for egg) but it has only been for coins since then. Add or change a couple of characters for items. Have items change, maybe even a craft item similar to the wheel or keys or whatever. At least we would have a choice when we are sent there either by daily quests or CCs. Just a thought.

 
GulfCoastGuppy
Dogfish
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1,963 Posts

Re:Suggestions for the developers

[Post New]by GulfCoastGuppy on Mar 2, 18 5:37 AM
Let's run with the dice table. Add more opponents and achievements to go with them. First and/or second tier awards airship bundles, third can still be the matching avatar. Cost could still be increasingly higher than the original players...something for upper level players to strive for and spend their over abundance of coins on

 
mumma_1
Clownfish
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538 Posts

Re:Suggestions for the developers

[Post New]by mumma_1 on Mar 2, 18 7:25 AM
Great ideas debot12345 and GulfCoastGuppy

I got another one....what about using the Airship at Cloud City as a Pinata ....every 24 hours it re-sets and we can click/hit it and Airship items descend from the sky which we can quickly collect by running the mouse over them...

 

Re:Suggestions for the developers

[Post New]by dhuff1997 on Mar 2, 18 7:32 AM
A WAY TO CHAT WITH OTHER PLAYERS REGARDING EXCHANGING OF GIFTS AND OR INVENTORY THAT CAN HELP OTHERS, A THANK YOU, A YOUR WELCOME...... TAKES A LOT OF CREATIVITY TO MAKE A MSG AFTER YOUR NAME OR INSTEAD OF YOUR NAME TO ONE OF THE PLAYER OR IF YOU HAVE SOMETHING YOU WANT TO GIFT OUT TO WHOMEVER NEEDS IT. PLEASE, PLEASE A WAY CHAT.

 
TiramaSue
Dolphin
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6,953 Posts

Re:Suggestions for the developers

[Post New]by TiramaSue on Mar 2, 18 7:44 AM
mumma_1 wrote:Great ideas debot12345 and GulfCoastGuppy

I got another one....what about using the Airship at Cloud City as a Pinata ....every 24 hours it re-sets and we can click/hit it and Airship items descend from the sky which we can quickly collect by running the mouse over them...


I like this idea. And it's something that hasn't been suggested yet.

I'd like to suggest, again, limiting the content of the blue (platinum, crystal, whatever you want to call them) chests to exclusively airship items. There are enough other pets to feed if a player wants coins, stamps, medallions, diamonds, or shards.

 
susiewastaken
Salmon
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2,847 Posts

Re:Suggestions for the developers

[Post New]by susiewastaken on Mar 2, 18 8:18 AM
TiramaSue wrote:
mumma_1 wrote:Great ideas debot12345 and GulfCoastGuppy

I got another one....what about using the Airship at Cloud City as a Pinata ....every 24 hours it re-sets and we can click/hit it and Airship items descend from the sky which we can quickly collect by running the mouse over them...


I like this idea. And it's something that hasn't been suggested yet.

I'd like to suggest, again, limiting the content of the blue (platinum, crystal, whatever you want to call them) chests to exclusively airship items. There are enough other pets to feed if a player wants coins, stamps, medallions, diamonds, or shards.


Glad you bumped this original thread for suggestions as it is the one that a mod promised to keep sending along.

However, I disagree about any proposed changes to the blue chests.
I love them the way they are!
Airships and DQs aren't #1 priority in all games.
Leave the exclusive pets and their rewards the way they are now!

 
TiramaSue
Dolphin
Dolphin
6,953 Posts

Re:Suggestions for the developers

[Post New]by TiramaSue on Mar 2, 18 8:22 AM
susiewastaken wrote:

However, I disagree about any proposed changes to the blue chests.
I love them the way they are!
Airships and DQs aren't #1 priority in all games.
Leave the exclusive pets and their rewards the way they are now!


Okay, if people want coins, diamonds, stamps, medallions, and shards in blue chests rather than using a different pet to get what they want, add airship items to the wood, iron, silver, and gold chests. Coins aren't the #1 priority in all games, either.

 
silver_hawk
Dolphin
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6,532 Posts

Re:Suggestions for the developers

[Post New]by silver_hawk on Mar 2, 18 8:35 AM
TiramaSue wrote:
susiewastaken wrote:

However, I disagree about any proposed changes to the blue chests.
I love them the way they are!
Airships and DQs aren't #1 priority in all games.
Leave the exclusive pets and their rewards the way they are now!


Okay, if people want coins, diamonds, stamps, medallions, and shards in blue chests rather than using a different pet to get what they want, add airship items to the wood, iron, silver, and gold chests. Coins aren't the #1 priority in all games, either.


X2

Edited on 03/02/2018 at 8:36:24 AM PST


 

Re:Suggestions for the developers

[Post New]by debot12345 on Mar 13, 18 11:19 AM
Imagine! Being able to get airship needs or additional avatars at the dice table, great idea! Shake things up mods. You know you can do it!!!

 

Re:Suggestions for the developers...Rich millionaires

[Post New]by debot12345 on Mar 13, 18 11:32 AM
Rich Millionaires, I have been watching the multi-millionaire club grow(30 mill) Wow! Give them something to spend all that money on and for newcomers, mid players, longterm players to strive for. They, mills, will always win their money back, because they are so loyal to the game and smart players. Instead of an airship, why can they not strive for a personalized Jet. The needs for this Jet could be endless. Fuel, Food, Champaign: Could even add a new room in the Jet that needs lots of expensive furniture. Go Mills Go1!

 

Re:Suggestions for the developers

[Post New]by debot12345 on Mar 13, 18 11:37 AM
Add On: First, in order to pilot this SSS Jet they would have to achieve the avatar pilot. Mods you figure it out. I know you can. The rest of us will try not to go bankrupt! LOL

 

Re:Suggestions for the developers

[Post New]by debot12345 on Mar 13, 18 12:10 PM
For the rest of us, past a certain level, we might be able to just get a twin engine plane , or prop plane with needs. Just be able to dump the airship at some point (which everyone seems to have difficulties with) It just raises the stakes, makes the games so much more interesting and provides the needed advancements that all players seek. It is the lack of potential improvement overall that, or inability to advance, that stops so many players from staying in the game.. I have lost so many friends because of this issue. I am not sure what others players think, but making advancements is the key to this game Am I right or have you not experienced this problem. More $ for the mods if more gamers stay in the game. Try Mods Try!

 
Yummah
Lobster
Lobster
91 Posts

Re:Suggestions for the developers

[Post New]by Yummah on Mar 13, 18 3:12 PM
This has probably been mentioned long ago, but I'm too lazy to read the whole thread.

What about a way to scroll through our mail so we can see all the friends who are sending us gifts. I like to return gifts in chronological order if I can, and it seems those friends are always at the bottom of the list. I can't see them until I've given a few gifts to those who are immediately visible.

Thanks for consideration!

 
Bethcamm
Seahorse
Seahorse
25 Posts

Re:Suggestions for the developers

[Post New]by Bethcamm on Mar 15, 18 6:32 PM
Hi, I really love this game. I enjoy giving my friends gifts and wish I could give more than 5 at a time. I always seem to be behind on gifting! Maybe 10 each time or even unlimited, with each person getting one gift per day.

Also, I really :is the tournaments. Any news on their return?

 
Bethcamm
Seahorse
Seahorse
25 Posts

Re:Suggestions for the developers

[Post New]by Bethcamm on Mar 15, 18 6:34 PM
I meant I miss the tournaments!

 
BooBoo9339
Herring
Herring
323 Posts

Re:Suggestions for the developers

[Post New]by BooBoo9339 on Mar 19, 18 7:36 PM
I haven't read the whole thread but I am going to add my thoughts and hope it isn't a repeat.

Please, please, please create some new daily quests. I love this game. I truly do. Have played since a few months after it started (still miss my old game id number). I will keep playing until I keel over so I am not saying this with malice. It's just so boring to play the same few quests that require the same hos over and over and over. I know that initially quests were kept to the first few hos to accommodate new players but that was years ago. Most of us are at higher levels and the newbies don't have access to everything until they reach different levels anyway. It wouldn't be terrible if there were some quests they couldn't play until the open new areas.

And pretty please, stop asking for two or more of an inventory item in the zoom zones that don't have a slot or place to put them. Some zoom zones have an obvious use for two of an item but it it's not obvious, don't ask for it.

Thanks for letting me plead my case. As always, thank you for the most amazing game online.

Boo

 
 
 
 
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